1. Artifact models typically capture commonalities and significant differences between similar artifacts for the purpose of extracting and replicating best practices in the eventual design.
人工制品模型通常为了在最终设计中提取和复制最好的内容,捕捉了相似人工制品之间的共同点和显著差异。

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2. The user experience of a product or artifact, therefore, should ideally harmonize elements of visceral design and reflective design with a focus on behavioral design.
因此用户对产品或者物品的体验,应该是以行为设计为基础的,本能设计和反思设计元素的和谐统一。

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3. A user interface is an artifact, not directly associated with the goals of a user.
用户界面是人造的,并非直接和用户的目标相关。

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4. The goal of the artist is to produce an observable artifact that provokes an aesthetic response.
艺术家的目标是创作出可以引起人们注意的物品,并激发起审美上的响应。

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5. Artifact models
人工制品模型

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6. (compare this to a mechanical artifact of overwhelming complexity such as the space shuttle, which has 250,000 parts, only a small percentage of which are moving parts)
(可以把这些软件和类似于航天飞机这样的极为复杂的机械物品相比较,航天飞机有25万个部件,不过其中只有一小部分是能够活动的)

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7. Computer screens are not so constrained, but most designers copy the Mechanical-Age artifact faithfully (see Figure 2-3).
计算机屏幕并不受限制,但大多数设计师忠实地拷贝机械时代产品(见图2-3)。

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8. The Mechanical-Age artifact doesn’t help you: You have to scan the pages manually.
机械时代的产品无法帮助你——你不得不用肉眼仔细地逐页地查找。

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9. Designing for the visceral level means designing what the senses initially perceive, before any deeper involvement with a product or artifact occurs.
为本能反应设计,是指设计那些感官最初感觉到,并且尚未发生对产品进一步活动之前的东西。

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10. In our address book example, the computer could easily search for an entry by first name, but, by storing the names in exactly the same way as the mechanical artifact, we deprive ourselves of new ways of searching.
在通信录的例子中,计算机能够很容易地根据名字搜索。 但是,如果完全采用与机械产品相同的方式存储名字,则无法用新的方式搜索。

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