1. Objects (other than icons, which were discussed earlier in this chapter) depend on click-and-drag motions for three main operations: repositioning, resizing, and reshaping.
对象(不是在本章前面中讨论过的图标)依靠单击拖动完成3项主要操作,即调整位置、调整大小和调整形状。

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2. He doesn’t have to keep such trivia in his head, but can depend on the menu to keep it for him, available when he needs it.
他不必在脑海里记住这些琐事,可以在需要使用它时,依靠菜单回忆。

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3. If we depend on words from the Mechanical Age, we will build software from the Mechanical Age. Better software is based on Information-Age thinking.
如果依赖于机械时代的语言,我们会创建机械时代的软件,更好的软件应该基于信息时代的思维方式。

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4. Users depend on the permanency of menus to help keep them oriented on the screen. Changing the menus bleeds away this reliability.
使用者原本可以依赖恒定不变的菜单来掌握在屏幕上的方位,菜单的改变彻底冲走了这种依赖感。

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5. Keyboard manufacturers could make perfectly silent keyboards, but they don’t because we depend on audible feedback to tell us how we are doing.
键盘制造商完全可以制造极其安静的键盘,但是他们没有那样做,因为我们依赖听觉反馈告诉我们工作进行得怎样。

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6. Using this paradigm, we depend on the natural ability of humans to learn easily and quickly as long as we don’t force them to understand how and why.
使用这些范例,我们可以依靠人们天生的能力轻松快速地学习,只要不强迫用户理解它们如何工作和为什么这样工作。

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7. However, most digital systems do not provide an associative method for storage. By ignoring associative methods, we deny ourselves any attribute-based searching and we must depend on human memory to recall the position and identity of our documents.
关联检索是一种存储系统没有的方法,如果我们的检索系统仅以存储方法作为唯一的基础,那么我们会否认任何基于属性的检索,我们就只能依靠记忆。

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8. People not only expect this kind of subtle feedback from each other, they depend on it for maintaining social order. Our applications and devices should work the same way.
人们不仅期待与彼此进行这样细微的反馈,也依靠这样的反馈来维持社会秩序。 我们的程序和设备应该以同样的方式工作。

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9. Disk drives are much slower than solid-state memory is. They are much less reliable, too, because they depend on moving parts.
磁盘比内存慢很多,它们也没有那么可靠,因为内部有活动的机械部件。

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10. If we depend on metaphors to create user interfaces, we encounter not only the minor problems already mentioned, but also two more major problems: Metaphors are hard to find, and they constrict our thinking.
如果依赖隐喻含义来创建用户界面,我们面对的不仅有前面提到的小问题。 而且有两个大问题,即很难找到恰当的隐喻,并限制了我们的思维。

-- 来源 -- About Face 3交互设计精髓