1. All programs start with the special word begin and finish with end.
所有程序都用专用字begin(开始)表示开始,用end(结束)表示结束。

-- 来源 -- 英汉 - 辞典例句

2. Interaction designers must use end goals as the foundation for a product’s behaviors, tasks, look, and feel.
交互设计者必须把最终目标当做产品行为、任务、外观和感觉的基础。

-- 来源 -- About Face 3交互设计精髓

3. This chapter focuses on personas and their goals. Other models are considered briefly at the end of the chapter.
本章重点讨论人物角色及其目标,结尾处将简要谈谈其他模型。

-- 来源 -- About Face 3交互设计精髓

4. The line is animated, following the movement of the cursor with one end, while remaining anchored at its other end.
线条是动画的,一端随光标移动;另一端停留在鼠标按下点。

-- 来源 -- About Face 3交互设计精髓

5. End goals represent the user’s motivation for performing the tasks associated with using a specific product.
最终目标代表了用户在使用某个具体产品时进行操作的动机。

-- 来源 -- About Face 3交互设计精髓

6. Remember, tasks are only a means to an end; goals are that end.
我们必须牢记,任务只是达到结果的手段,目标自身才是最终的结果。

-- 来源 -- About Face 3交互设计精髓

7. Typically, the majority of useful goals for a persona are end goals. You can expect most personas to have three to five end goals associated with them.
通常,对于人物角色来说大多数的有用目标是最终目标,大多数人物角色有3~5个与其相关的最终目标。

-- 来源 -- About Face 3交互设计精髓

8. Examples of end goals include:
下面是一些最终目标的例子。

-- 来源 -- About Face 3交互设计精髓

9. End goals must be met for users to think that a product is worth their time and money.
必须满足用户,让用户感觉他们的时间和金钱花费是值得的。

-- 来源 -- About Face 3交互设计精髓

10. One minute, the pilot is safely ensconced in her jet, and the next she is tumbling end over end in the wild blue yonder, while her jet goes on without her.
在一分钟前,飞行员还安全地坐在驾驶舱中。 一分钟后,他会被弹射出飞机,在无边的蓝色天空中翻滚。

-- 来源 -- About Face 3交互设计精髓