- 1. Is it rough or smooth, regular or uneven?
- 是粗糙还是光滑? 是规则还是不规则的?
-- 来源 -- About Face 3交互设计精髓
- 2. It is fairly common these days for modeling applications to render a rough surface for selected objects, while leaving unselected objects as wire frames.
- 所有对象都需要用边框代表,建模应用程序通常只绘制所选对象的粗糙表面,而用线框代表未选对象。
-- 来源 -- About Face 3交互设计精髓
- 3. The previous recommendations add up to a modest solution. Following them will surely improve some otherwise rough interactions, but the results will still leave something to be desired.
- 前面所有的建议只是一个温和的解决方案,按照这些建议当然会改善粗糙的界面,但是还会留下遗憾的地方。
-- 来源 -- About Face 3交互设计精髓
- 4. Industrial designers sketch and create rough prototypes from foam board and other materials.
- 工业设计者会拟出草图,用泡沫板和其他材料创建出粗略的原型。
-- 来源 -- About Face 3交互设计精髓
- 5. We’ve found it useful to render Framework illustrations in a visual style that suggests the sketchiness of the proposed solutions (recall that rough sketches tend to do a better job promoting discourse about design).
- 在我们自己的经验中,发现勾画出可以表现方案梗概的框架草图非常有帮助(我们先前说过,草图可以很好地促进我们展开对设计的讨论)。
-- 来源 -- About Face 3交互设计精髓
- 6. Rather, it is a method to assess the effectiveness of ideas you’ve already had and to smooth over the rough edges.
- 实际上,它是用来评估你既有设计思想的有效性及完整性的一种方法。
-- 来源 -- About Face 3交互设计精髓
- 7. For example, for an office phone system, we might find these rough roles:
- 例如,关于办公室电话系统,我们可能发现如下大致的角色。
-- 来源 -- About Face 3交互设计精髓
- 8. Step 2: Develop rough prototypes
- 步骤2:开发粗略的原型
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- 9. There are fewer controls to clutter the interface, knobs protrude and so are easier to reach, and they afford (when properly designed) both rough and fine controls in an elegant and intuitive way.
- 另外旋把也较为突出,比较容易触及,并且如果设计得当的话,还能以一种优雅和直观的方式来进行粗调和细调控制。
-- 来源 -- About Face 3交互设计精髓
- 10. Scenarios are paradoxically concrete but rough, tangible but flexible .
- “场景剧本既具体又粗糙,既切实又灵活……
-- 来源 -- About Face 3交互设计精髓