1. Even embedded systems that are mostly stationary and secluded (like household appliances) have a strong contextual element: A host juggling plates of hot food for a dinner party is going to be distracted, not in a state of mind to navigate a cumbersome set of controls for a smart oven.
尽管有一些嵌入系统是静止的并且是用在隔离的场所下(比如家用电器),但它们都有明显的情境元素。 比如一个人在手忙脚乱地准备招待客人的晚餐时,肯定没有心思应付智能烤箱上复杂麻烦的控制系统。

-- 来源 -- About Face 3交互设计精髓

2. The electrons themselves are not stationary in a stationary state.
在某个定态中,电子本身并不是不动的。

-- 来源 -- 英汉 - 辞典例句

3. A cusp is also called a stationary point or point of retrogression gression.
尖点也叫做平稳点或逆行点。

-- 来源 -- 英汉 - 辞典例句

4. Most of these stationary states are not stable.
大多数的驻值态不是稳定的。

-- 来源 -- 英汉 - 辞典例句

5. Electrostatics refers to stationary arrangements of electrical charge.
静电指的是电荷的静止分布。

-- 来源 -- 英汉 - 辞典例句

6. Although this is becoming less true as laptops gain both the power of desktop systems and wireless capabilities, it remains the case that users will, by necessity of the form factor, be stationary and out of the hubbub even when using laptops.
尽管目前笔记本电脑同时具备桌面系统和无线移动的能力,但使用场合还没有发生太多的变化。 由于笔记本电脑的物理形态因素(大小及重量等)的限制,所以在使用时,它通常还是处于静止和安静的环境中。

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7. Many of the practices we’ve discussed in this chapter have their roots in design for the desktop platform and the accompanying large screen size and stationary usage context.
本章中我们讨论的很多实践经验都是根植在桌面平台上的,而且一般是大屏幕及静止不动的场合。

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8. Although there can sometimes be contextual concerns with desktop applications, designers can generally assume that most software running on the desktop will be used on a computer that is stationary and located in a relatively quiet and private location.
尽管桌面应用也有使用情境的考虑,但设计者通常都可以认为多数运行在桌面机上的软件都是在一个相对安静且私密的静止环境下使用的。

-- 来源 -- About Face 3交互设计精髓

9. Exactly the opposite is true for many embedded systems, which are either designed for on-the-go use (handhelds) or are stationary but in a location at the center of public activity (kiosks).
而很多的嵌入设备则恰恰相反,这些系统的使用或者是处于持续移动的状态下(比如手持设备),或者是虽然固定,但却处于公共场所下(比如信息亭)。

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10. When you mouse around on the screen, there is a distinct dividing line between near motions and far motions: Your destination is either near enough that you can keep the heel of your hand stationary on your desktop, or you must pick up your hand.
当用鼠标在屏幕上漫游时,在近距离活动和远距离移动之间有一明显的分界线。 你的目标可能很近,就可以将手掌根部放在桌上保持不动;否则你必须抬起手。

-- 来源 -- About Face 3交互设计精髓