1. You don’t stay home out of fear of the killer bus, so don’t let what might possibly happen alter the way you treat what almost certainly will happen in your interface.
你不会因为害怕被车撞而躲在家里,所以在界面上也不要让可能发生的事情影响你对必然要发生的事情的处理。

-- 来源 -- About Face 3交互设计精髓

2. In our experience, the biggest shortcoming of traditional use cases as a basis for interaction design is their tendency to treat all possible user interactions as equally likely and important.
以我们的经验,传统的用例最大的不足就是作为交互设计的基础,它们倾向于将所有的可能性看做同等重要。

-- 来源 -- About Face 3交互设计精髓

3. Programmers like wizards because they get to treat users like peripheral devices.
程序员喜欢向导,因为他们像对待外围设备一样对待用户。

-- 来源 -- About Face 3交互设计精髓

4. Generally, users act stupidly only when applications treat them stupidly.
总之,用户只有在程序愚蠢地对待他们时,才会愚蠢地行事。

-- 来源 -- About Face 3交互设计精髓

5. Properly designed software should treat a document as a single thing, never as a copy on disk and a copy in memory.
设计合理的软件应该始终把文档当做只有一份来处理,而不是磁盘中一份,内存中还有一份。

-- 来源 -- About Face 3交互设计精髓

6. This may cause a replacement action, where the incoming data replaces the selected object. Alternatively, the selected object may treat the incoming data in some predetermined way.
这样可能会产生一种替换操作,即输入的数据取代所选对象,或者所选对象将输入的数据作为素材来完成某种标准功能。

-- 来源 -- About Face 3交互设计精髓

7. It is obviously counterproductive to treat workers like idiots to protect against those few who are.
为防范少数几个人,把所有的工作人员都当做白痴,这显然适得其反。

-- 来源 -- About Face 3交互设计精髓

8. Just as you don’t want to treat the user as a designer, you also don’t want to treat him as a programmer or engineer.
就像你不想将用户当做设计师一样,你也不想将他们视为程序员或者工程师。

-- 来源 -- About Face 3交互设计精髓

9. Many programs that implement single Undo treat the last undone action as an undoable action. In effect, this makes a second invocation of the Undo function a minimal Redo function. Group multiple Undo
很多实现了单次撤销的程序将最后一次撤销操作当做可以撤销的操作,实际上这样第2次调用撤销功能就成了最小的恢复功能。

-- 来源 -- About Face 3交互设计精髓

10. Don’t yet worry about exactly how things will get accomplished—you should initially treat the design as a bit of a magic black box.
所以特别在初始阶段集中关注目标,不要担心事情如何得以确切完成——你可以在开始阶段将设计当成魔术黑匣子。

-- 来源 -- About Face 3交互设计精髓